Building Scalable WebSockets for Live Streaming

Scalable WebSockets

Real-time interactivity is the core of live streaming, but scaling long-lived WebSocket connections across distributed systems presents unique challenges compared to standard HTTP traffic.

Table of contents:

Redis Pub/Sub Layer

Terminating WebSockets across multiple Node.js instances requires a fast interconnect. We use Redis Pub/Sub to broadcast messages to all instances, routing them to the correct client.

Connection Throttling

To prevent thundering herd problems when a popular stream goes live, we implement exponential backoff and connection batching on the client-side.

Eskimo Connections

WebSockets can drop silently. We implement robust ping/pong keepalives and aggressive reconnection logic to ensure a seamless experience for the viewer.

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